Ramdomly select a variable

I am making a game which involves combat, and i wanted to make my enemy wander around. The best option that i have found was to store some empty gameobjects on some variables and make my enemy choose between them and follow one, but i don’t know how to ramdomize it. How can i make my enemy choose between different variables? Something like this:

    public GameObject location1;
    public GameObject location2;
    public GameObject location3;
    public GameObject location4;
    public GameObject location5;
    public GameObject location6;

    void Start()
    {
        StartCoroutine(FollowCoordinates());
    }

    void Update()
    {

    }

    //This will set the target position for the NavmeshAgent from time to time.
    IEnumerator FollowCoordinates()
    {

        while (true)
        {
            //This will set the target coordinates
            GetComponent<NavMeshAgent>().SetDestination(?????.position); // The "?????" is where i want to make the random choice.
            //Wait one second and then loop
            yield return new WaitForSeconds(1);
        }
    }
}

Sorry for the giant amount of variables, i am new to C-Sharp.

Instead of using that amount of variables, use arrays:

     public GameObject[] locations;

     void Start()
     {
         StartCoroutine(FollowCoordinates());
     }
 
     IEnumerator FollowCoordinates()
     {
 
         while (true)
         {
             GetComponent<NavMeshAgent>().SetDestination(locations[Random.Range(0, locations.length)].transform.position); 
             yield return new WaitForSeconds(1);
         }
     }
 }