Hi! So for some time now I’ve sometimes been getting these weird big black blotches/spots (with “rays” I mean like those “arms” or whatever, making it somehow liik like a corruption that’s spreading, lol)
when I use baked/mixed (not realtime) lights (see image of lightmap below) (apologies if this has been addressed already somewhere, I couldn’t find these specific dark spots)
I had this happen in various projects already, in one case it were a bunch of somewhat delicate chairs who did this, I ended up disabling their shadow to “fix” this. I have tried cranking up the resolution to insane amounts, but that did nothing.
Apart from the chair example, usually these spots are rather big (this is like an area of 3 squaremetres)
It somehow looks like a bad blend between darker and lighter areas? I don’t know, couldn’t find a fix to this, not even the (to me) holy grail of deleting the graphic cache inside the preferences did anything.
Anyone knows what the deal is with these?
Thanks!