hi
we’re seeing random crashing when we build and run on windows 7. we are using unity 2.6.1. in general, after the crash the stack trace in the log file shows different locations with the message:
Receiving unhandled NULL exception
Trying to recover from null exception
the build runs flawlessly on winXP and the locations it reports the null pointer are sometimes in what looks like internal unity files. so, i dont think it is due to problems in our scripts.
has anyone else dealt with win7 instability and can offer any advice here?
thanks!