I'm trying to set up some falling objects in a 2d view, right now they fall and respawn fine, but I'm trying to get a few 'special' ones to fall after a random delay between 5-20 seconds each. How would I go about achieving this? I know how to use the Random.Range, but how would I apply this to a delay timer?
This is my delay code:
var objectSpeed: int;
var delay = .5;
var timer = 0.0;
function Update () {
timer += Time.deltaTime;
if (timer >= delay){
amtToMove = objectSpeed * Time.deltaTime;
transform.Translate(Vector3.down * amtToMove);
//timer = 0.0;
}
Any help would be appreciated.