i have kind of the same crash (RenderPlayModeViewCamerasInternal_Injected)
unity 2019.3.0f3
at <unknown> <0xffffffff>
at (wrapper managed-to-native) UnityEditor.EditorGUIUtility.RenderPlayModeViewCamerasInternal_Injected (UnityEngine.RenderTexture,int,UnityEngine.Vector2&,bool,bool) [0x0000c] in <83a73882c51c4602b3d34743827d03e7>:0
at UnityEditor.EditorGUIUtility.RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) [0x00007] in <83a73882c51c4602b3d34743827d03e7>:0
at UnityEditor.PlayModeView.RenderView (UnityEngine.Vector2,bool) [0x000a7] in <83a73882c51c4602b3d34743827d03e7>:0
at UnityEditor.GameView.OnGUI () [0x002ee] in <83a73882c51c4602b3d34743827d03e7>:0
at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) [0x0004f] in <437ba245d8404784b9fbab9b439ac908>:0
at <unknown> <0xffffffff>
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) [0x00016] in <437ba245d8404784b9fbab9b439ac908>:0
at System.Reflection.MonoMethod.Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) [0x00038] in <437ba245d8404784b9fbab9b439ac908>:0
at System.Reflection.MethodBase.Invoke (object,object[]) [0x00006] in <437ba245d8404784b9fbab9b439ac908>:0
at UnityEditor.HostView.Invoke (string,object) [0x00012] in <83a73882c51c4602b3d34743827d03e7>:0
at UnityEditor.HostView.Invoke (string) [0x00009] in <83a73882c51c4602b3d34743827d03e7>:0
at UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) [0x0007a] in <83a73882c51c4602b3d34743827d03e7>:0
at UnityEditor.DockArea.DrawView (UnityEngine.Rect,UnityEngine.Rect) [0x00004] in <83a73882c51c4602b3d34743827d03e7>:0
at UnityEditor.DockArea.OldOnGUI () [0x001a9] in <83a73882c51c4602b3d34743827d03e7>:0
at UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,bool) [0x001a6] in <a24e7ce9cb384beb988b124973437b7f>:0
at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool) [0x00076] in <a24e7ce9cb384beb988b124973437b7f>:0
at UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () [0x00054] in <a24e7ce9cb384beb988b124973437b7f>:0
at UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,bool,single,System.Exception&) [0x00083] in <a24e7ce9cb384beb988b124973437b7f>:0
at UnityEngine.UIElements.UIR.UIRenderDevice.EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeArray`1<UnityEngine.Vector4>,System.Exception&) [0x00500] in <a24e7ce9cb384beb988b124973437b7f>:0
at UnityEngine.UIElements.UIR.UIRenderDevice.DrawChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeArray`1<UnityEngine.Vector4>,System.Exception&) [0x0002c] in <a24e7ce9cb384beb988b124973437b7f>:0
at UnityEngine.UIElements.UIR.RenderChain.Render (UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags) [0x0066e] in <a24e7ce9cb384beb988b124973437b7f>:0
at UnityEngine.UIElements.UIRRepaintUpdater.DrawChain (UnityEngine.Rect,UnityEngine.Matrix4x4) [0x00020] in <a24e7ce9cb384beb988b124973437b7f>:0
at UnityEngine.UIElements.UIRRepaintUpdater.Update () [0x00033] in <a24e7ce9cb384beb988b124973437b7f>:0
at UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) [0x0001f] in <a24e7ce9cb384beb988b124973437b7f>:0
at UnityEngine.UIElements.Panel.UpdateForRepaint () [0x0003c] in <a24e7ce9cb384beb988b124973437b7f>:0
at UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event) [0x00061] in <a24e7ce9cb384beb988b124973437b7f>:0
at UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) [0x00029] in <a24e7ce9cb384beb988b124973437b7f>:0
at UnityEngine.UIElements.UIElementsUtility.ProcessEvent (int,intptr) [0x0003e] in <a24e7ce9cb384beb988b124973437b7f>:0
at UnityEngine.GUIUtility.ProcessEvent (int,intptr) [0x00014] in <59837000ebf54955a9cb1d31caa86097>:0
at (wrapper runtime-invoke) <Module>.runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr) [0x00028] in <59837000ebf54955a9cb1d31caa86097>:0
========== OUTPUTTING STACK TRACE ==================
0x00007FF6A2458090 (Unity) ProcessShadowCasterNodeVisibilityAndCullWithoutUmbra_Kernel<0,8>
0x00007FF6A245D894 (Unity) ProcessShadowCasterNodeVisibilityAndCullWithoutUmbra
0x00007FF6A23ED596 (Unity) CullShadowCastersWithoutUmbraThreaded
0x00007FF6A23ECBB6 (Unity) CullLocalShadowCastersJob
0x00007FF6A2AA28FD (Unity) JobQueue::Exec
0x00007FF6A2AA99E8 (Unity) JobQueue::WaitForJobGroupID
0x00007FF6A2A915A1 (Unity) CompleteFenceInternal
0x00007FF6A2436FAD (Unity) CullResults::~CullResults
0x00007FF6A2A77439 (Unity) CleanupScriptableCullResults
0x00007FF6A2A59DE9 (Unity) ScriptableRenderContext::~ScriptableRenderContext
0x00007FF6A242113D (Unity) RenderManager::RenderCamerasWithScriptableRenderLoop
0x00007FF6A242098E (Unity) RenderManager::RenderCameras
0x00007FF6A0DFFB9B (Unity) RepaintController::RenderPlayModeViewCameras
0x00007FF6A160FDFE (Unity) EditorGUIUtility::RenderPlayModeViewCamerasInternal
0x00007FF6A1F36622 (Unity) EditorGUIUtility_CUSTOM_RenderPlayModeViewCamerasInternal_Injected
0x000002AF8854AF77 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected (UnityEngine.RenderTexture,int,UnityEngine.Vector2&,bool,bool)
0x000002AF8854AE23 (Mono JIT Code) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
0x000002AF88545F7B (Mono JIT Code) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool)
0x000002AF60CE24E3 (Mono JIT Code) UnityEditor.GameView:OnGUI ()
0x000002AF8C4C13C8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FF80046CBD0 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FF8003F2142 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke
0x00007FF8003FB312 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:3073] mono_runtime_invoke_checked
0x00007FF8003FBAA9 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:5264] mono_runtime_try_invoke_array
0x00007FF8003FB2A6 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:5142] mono_runtime_invoke_array_checked
0x00007FF8003A02D4 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\icall.c:3358] ves_icall_InternalInvoke
0x000002AF36981766 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
0x000002AF3697FB5B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
0x000002AF3697F81F (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
0x000002AF37BE545B (Mono JIT Code) UnityEditor.HostView:Invoke (string,object)
0x000002AF37BE52CB (Mono JIT Code) UnityEditor.HostView:Invoke (string)
0x000002AF60CDAD5B (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
0x000002AF60CDA503 (Mono JIT Code) UnityEditor.DockArea:smile:rawView (UnityEngine.Rect,UnityEngine.Rect)
0x000002AF60952D4B (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x000002AF40047FF4 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,bool)
0x000002AF40045AFB (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool)
0x000002AF8641616B (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:smile:oIMGUIRepaint ()
0x000002AF86411786 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,bool,single,System.Exception&)
0x000002AF81FBB773 (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeArray`1<UnityEngine.Vector4>,System.Exception&)
0x000002AF81FB4C7B (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:smile:rawChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeArray`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeArray`1<UnityEngine.Vector4>,System.Exception&)
0x000002AF81F2D4C3 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Render (UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.UIElements.PanelClearFlags)
0x000002AF81F29AAB (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:smile:rawChain (UnityEngine.Rect,UnityEngine.Matrix4x4)
0x000002AF81F28A8E (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
0x000002AF3FFC791A (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
0x000002AF81F27153 (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
0x000002AF81F2683B (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
0x000002AF3FFC6721 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x000002AF3FFC60DB (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:ProcessEvent (int,intptr)
0x000002AF3FFC5923 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr)
0x000002AF3FFC5BA3 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
0x00007FF80046CBD0 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FF8003F2142 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke
0x00007FF8003FB13F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2968] mono_runtime_invoke
0x00007FF6A313D0FE (Unity) scripting_method_invoke
0x00007FF6A3136DDD (Unity) ScriptingInvocation::Invoke
0x00007FF6A3130DDA (Unity) ScriptingInvocation::Invoke<bool>
0x00007FF6A0532185 (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007FF6A0F296C4 (Unity) GUIView::ProcessRetainedMode
0x00007FF6A19388C6 (Unity) GUIView::OnInputEvent
0x00007FF6A0F295BC (Unity) GUIView::ProcessInputEvent
0x00007FF6A192FB2D (Unity) GUIView::smile:oPaint
0x00007FF6A193B1ED (Unity) GUIView::RepaintAll
0x00007FF6A0FFEE92 (Unity) PlayerLoopController::UpdateScene
0x00007FF6A0FFCBA8 (Unity) Application::TickTimer
0x00007FF6A1937890 (Unity) MainMessageLoop
0x00007FF6A194150A (Unity) WinMain
0x00007FF6A48B0342 (Unity) __scrt_common_main_seh
0x00007FF8894A7BD4 (KERNEL32) BaseThreadInitThunk
0x00007FF88B44CED1 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========