Hello. I’m having an issue with a random event that I’m attempting to create. What I’m trying to go for is when an enemy is struck X number of times, a game object appears (Which is basically a hit noise, pow, etc.) for a very short duration and then disappears. The other part to this is that I’m attempting to try to cycle through the game objects as I have 5 of them that I’d like to randomly appear. Any ideas on how to go about doing this?
I have the objects already created, I have hits already taking place based around triggers, I’m just not sure where I’d go about applying this or even how for that matter.