Is there a way to have each spawned particle use a random first frame for a looping texture animation? This is extremely useful for effects like animated flames, so the texture animation is not so obvious.
From the particle component manual page, under “Texture Sheet Animation Module”, you might try animation mode “single row” with “random row” selected.
Single Row Uses a single row of the texture sheet for uv animation.
Random Row If checked, the start row will be random, and if unchecked, the row index can be specified (first row is 0).
I don’t have a test emitter handy to make sure, but that sounds promising.