Hello,
As the title suggests, I’m trying to instantiate an object around a particular object (tree) and within a random range around the area have them spawn. As I don’t want to object to appear at the same point every time.
I looked on the unity scripting reference at “Random” but not sure if I need to do something else to implement this properly.
function TreeHit (treeHit : int)
{
treeHealth -= treeHit;
if(treeHealth <= 25)
{
var position : Vector3 = Vector3(Random.Range(-10.0, 10.0), 0, Random.Range(-10.0, 10.0));
Instantiate(apple, tree.transform.position, Quaternion.identity);
treeHealth = 100;
}
}