It seems to me that there are random meshes that are being generated for the ARSession and the ARMeshManager objects.
I have a few questions surrounding these things.
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Is there an extended tutorial or documentation that I can be pointed two surrounding these two objects? I know that for visionOS integration that you will need an ARSession object, but I don’t want these random meshes that appear.
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What is the significance of the ARMeshManager object? What is the most practical use case for it? I will only need to generate primitive shapes, as all my meshes will be predetermined at runtime.
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What is the significance of these random meshes that are being generated by both of these objects at runtime?
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When I make a production build for visionOS, are these meshes going to appear if I have an ARSession or ARMeshManager object instantiated at runtime? Ideally, I don’t want anything generated by these two objects.
Any assistance or guidance around these two objects/classes is greatly appreciated. Thanks!