This part of the script works, I’m just getting a null reference exception being thrown out even though it works.

		if (EggNumber == 30f) {
		SpawnerScript otharScript = GameObject.Find("SpawnObject").GetComponent<SpawnerScript>();
		otharScript.Die();
	}

It causes no problems, I guess I want to get this solved in case if it somehow does later.

Part of the error message:

NullReferenceException

UnityEngine.GameObject.GetComponent[SpawnerScript] ()

Looking at the error, it seems that GameObject.Find("SpawnObject") return null, because it cannot find the GameObject your looking for.

You should try :

 if (EggNumber == 30f) 
 {
   GameObject lFoundObj = GameObject.Find("SpawnObject");
   if(lFoundObj != null)
   {
        SpawnerScript otharScript =   lFoundObj.GetComponent<SpawnerScript>();
        if(otharScript != null) // better to check if the script was retrieved too
        {
            otharScript.Die();
        }
    }
 }

Either your game object returns null, meaning it does not exist in the scene, or the game object does not have the script attached to it. Try this:

if (EggNumber == 30f) {

GameObject g = (GameObject)GameObject.Find(“SpawnObject”);

if (g != null) {

SpawnerScript otharScript = g.GetComponent();

if (otharScript != null) {

otharScript.Die();

} else {

Debug.LogWarning(“otharScript was null.”);

}

} else {

Debug.LogWarning(“Game object was null.”);

}

}