I am trying to create Bird Hunting type game in 2d environment using Unity 4.3.
For which I have to move my bird here and there so that it become difficult to shoot the bird.
For this I want help from you guys. What is the easiest way to achieve this?
If you want any more help then I am ready to provide. I think my question is pretty basic but I am new to this engine.
That’s just off the top of my head but hopefully illustrates one way to do this, and how obvious the flow can be when you’re using coroutines. The most important thing to remember with coroutines is to make sure that every loop either contains a yield statement, or is sure to exit promptly.