Hello guys. I would to generate some random points relative to player position until i reach the limit to give the impression of having a huge map.
For example, Th red point is the player and the square follows him. I only want to generate the points in the radius of my orange square whatever the player position is. ( Something like that
It generate new points in a radius but keep the already generated points. I think it use a kind of seed.
I think it’s very similar to what the perlin noise do but i already seen this kind of algorithm long time ago but just don’t remember the name.
And i would like the algorithm to do this generation in a range of 500 for example and have the circle border after.
N.B : I can’t just set the player position as a seed because if i just move from one in the Z-axis the points which are already in the orange square will disappear replaced by another.
My code if someone want to do some else. ( Not tried but just need to edit angle and distance to only have the border )
Random.InitState(007);
for (int i = 0; i < nbPTS; i++)
{
GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Sphere);
obj.transform.localScale = new Vector3(7,7,7);
float dist = Random.Range(0, range);
float angle = Random.Range(0, 2 * Mathf.PI);
Color color = Random.ColorHSV();
Vector3 pos = new Vector3( dist * Mathf.Cos(angle), 0, dist * Mathf.Sin(angle));
obj.transform.position = pos;
obj.GetComponent<Renderer>().material.color = color;
obj.name = i.ToString();
print($"Angle {i} : {angle}");
}