Hi there,
I purchased and am using a third-party art asset for my world setting. Overall it’s great. Gives me the best-looking city I could hope for.
However, I have one very random question, which I can not solve.
Some background:
In my game, my player collects items (each is an asset from said city pack) and like a magnet, he sucks them toward himself. The issue is, that in terms of movement, all items behave properly, except when I get into one group of objects, plant boxes.
For some reason when a plant box is selected to be collected, the movement (being applied by physics), changes quite drastically. Gone is the smooth swooping and instead is the erratic spazoid.
Some key Notes:
- each item is set up in code at the start and so all conditions upon it are identical.
- same collider and rigid body states, and settings
- Each item is non-static
If anyone has any suggestions as to what might be the issue, I am all ears!