Random.Range not working, no errors given c#

I want, at the beginning of the scene, for my object to appear at a random x value within a range. This is my simple code, and it’s not working and I don’t have an error… I know what I did wrong must be something simple, can I get some help?


using UnityEngine;
using System.Collections;

public class Upward : MonoBehaviour {

Vector3 velocity = Vector3.zero;
public Vector3 AntiGravity;

// Use this for initialization
void Start () {
    int RandomInt = (int)Random.Range(-0.755f, 0.755f);
	transform.position = new Vector3 (RandomInt, -3.4f, -1.5f);
}

// Update is called once per frame
void Update () {
	if (transform.position.y <= 3.35) {
		velocity -= AntiGravity * Time.deltaTime;
		transform.position -= velocity * Time.deltaTime;
	}
}

}

int RandomInt = (int)Random.Range(-0.755f, 0.755f);

This is always going to be 0. Why are you creating an int? Positions are floating point vectors, so if you want a y value between -0.755 and 0.755:

float RandomInt = Random.Range(-0.755f, 0.755f);