Hello Unity I have a question considering the Random.Range. I have a random.range set for -1, 2. This will give me any of the three values: -1,0,1.
However, I do not want to get the value of zero. I just want to get a random number of -1 or 1.
var speed1 : float = 4;
[i]var rotateSpeed : float = 10;
private var zDirection : int = 1;
function Start () {
InvokeRepeating("ChangezDirection",10, 1);
}
function ChangezDirection () {[/i]
[b][color=green]zDirection = Random.Range (-1, 2);[/color][/b]
[i]}
function Update () {
if(!Physics.Raycast(transform.position, transform.forward, 5)) {
transform.Translate(Vector3.forward * Time.smoothDeltaTime * speed1);
}else{
if(Physics.Raycast(transform.position, -transform.right, 10)) {
zDirection = 1;
}else if(Physics.Raycast(transform.position, transform.right, 10)) {
zDirection = -1;
}
transform.Rotate(Vector3.up, 90 * rotateSpeed * Time.smoothDeltaTime * zDirection);
}
print(zDirection.ToString());
}[/i]
How do I go about getting rid of the random zero, and just getting the -1 or 1. In the script I am just asking for the random number every second, instead of every frame. So every second I get a random number of -1, 0, or 1. I want to only be getting -1, or 1.
How do I do a random range between two numbers like -1 or 1?