Hey all. I got this script off of Unity’s documentation.

```
function Choose(probs: float[]) {
var total = 0;
for (elem in probs) {
total += elem;
}
var randomPoint = Random.value * total;
for (i = 0; i < probs.Length; i++) {
if (randomPoint < probs*)*
```

*return i;*

*else*

*randomPoint -= probs*;**

*}*

*return probs.Length - 1;*

*}*

*I want to apply this to my game so that there are 4 doors. One of the doors, chosen at random, when clicked, kills the player. If there are 4 doors I want once the scene starts the script to pick one of the doors to be the kill door, thus making the game different every time played. So each door has a 20% chance of being the kill door. Then once a kill door is determined, another can’t be found. I’m new to scripting. Is this possible with this script? If so where do I input my percent chance variables within it?*

*Thanks!*