Random Room Selection

Me and my friend are trying to figure out if it’s possible to make “Rooms” and have our game load a random room with each door in the previous room. something along the lines of how Rogue Legacy does. I mainly want to be pointed in the right direction. like Do we make a bunch of rooms. put them in an array? then have it load randomly from said array?

Yes, that would be easiest. Just use a Random.Range function with the minimum being 0 and the maximum being the array.count! :slight_smile: