Does anybody know how Unity handles the seeding of their random number generator? In C/C++ I’m used to having to specify the seed, usually based upon the current time. Does Random.seed perform this task for you since you don’t actually have to assign a value to it?
Not necessary in Unity…only use Random.seed if you want repeatable sequences.
–Eric
Interesting. So is Random.value is sufficient in generating your pseudo-random numbers?
Yes, or Random.Range.
–Eric