Random.seed (403539)

Does anybody know how Unity handles the seeding of their random number generator? In C/C++ I’m used to having to specify the seed, usually based upon the current time. Does Random.seed perform this task for you since you don’t actually have to assign a value to it?

Not necessary in Unity…only use Random.seed if you want repeatable sequences.

–Eric

Interesting. So is Random.value is sufficient in generating your pseudo-random numbers?

Yes, or Random.Range.

–Eric