When you are using Quaternion.Slerp to make an object rotate between two points, how can you make the rotation degrees random (so it might go 90 degrees, then -180 then 70, etc.)?
See here: http://unity3d.com/support/documentation/ScriptReference/Random.html
If you need it in increments of 10 degrees you'll have to futz with the values. Either use Random.rotation or construct a rotation from random floats.