Random Spawning of Objects at Random Locations

Hello, I have thrown together a random spawning script, however i would like it to be a bit more complicated. At the moment i have a spawn point being chosen at random however, that the chose spawn point will only ever spawn the same object. Here is what i have so far:

var timer : float = 0.0;
var spawning : boolean = false;
var meteor1 : Rigidbody;
var meteor2: Rigidbody;
var meteor3 : Rigidbody;

var spawn1 : Transform;
var spawn2 : Transform;
var spawn3 : Transform;
 
function Update () {
	
 if(!spawning){
  timer += Time.deltaTime;
 }

 if(timer >= 1.5){
  Spawn();
 }
}
 
function Spawn(){

 spawning = true;
 timer = 0;
 
 var randomPick : int = Mathf.Abs(Random.Range(1,4));
 var location : Transform;
 var whichObj : Rigidbody;
 
 if(randomPick == 1){
  location = spawn1;
  whichObj = meteor1;
  Debug.Log("Chose pos 1");
 }
 else if(randomPick == 2){
  location = spawn2;
  whichObj = meteor2;
  Debug.Log("Chose pos 2");
 }
 else if(randomPick == 3){
  location = spawn3;
  whichObj = meteor3;
  Debug.Log("Chose pos 3");
 }


 var meteorToMake : Rigidbody = Instantiate(whichObj, location.position, location.rotation);
  meteorToMake.AddForce(-Vector3(0,0,500));
 
 yield WaitForSeconds(1);
 spawning = false;
}

What I would like is to also choose the object that spawns from the spawn point randomly…
Any ideas?

Try this:

var timer : float = 0.0;
var spawning : boolean = false;
var meteors : Rigidbody[];

var spawnPoints : Transform[];

function Update () {

 if(!spawning){
  timer += Time.deltaTime;
 }

 if(timer >= 1.5){
  Spawn();
 }
}

function Spawn(){

 spawning = true;
 timer = 0;

 var randomSpawnPick : int = Mathf.Abs(Random.Range(0,spawnPoints.length-1));
 var randomRigidPick : int = Mathf.Abs(Random.Range(0,meteors.length-1));
 var location : Transform;
 var whichObj : Rigidbody;

  location = spawnPoints[randomSpawnPick];
  whichObj = meteors[randomRigidPick];

 var meteorToMake : Rigidbody = Instantiate(whichObj, location.position, location.rotation);
  meteorToMake.AddForce(-Vector3(0,0,500));

 yield WaitForSeconds(1);
 spawning = false;
}