Random string from scriptable objects

Hi, I am trying to implement a country feature.
I have imported the countries in a Scriptable Object.
how do I randomly pick up an Item using Random.Range?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;  

[CreateAssetMenu(fileName = "Country", menuName = "Country/Country", order = 0)]
public class country : ScriptableObject
{
    [System.Serializable]
    public class Item
    {
        public string Name;
        public string Currency;
        public string Capital;
        public string[] City;
 
    }
    public Item[] m_Items;
}

Hi, you can pick randomly an Item index, like that :

public Item PickRandomly()
{
    int index = Random.Range(0, m_Items.Length);
    return m_Items[index];
}