I’m looking to have characters spawn with a random texture that I have stored in a array. How would I go about making the array and how would I have the texture be chosen at random when the object is spawned?
Have you searched for ‘Random’ in the script reference? Because that basically tells you how to do it.
Make an array of Texture2D on your object, then to get a random one use
textures[Random.Range(0, textures.Length)];
where textures is the name of the array.