Hello threre. I have created a random tiling shader. It takes a texture with uniform tiles (eg. 8x6 same-size tiles) and randomizes them over the stretched surface, so the repeating pattern is not visible to the eye. It optionally rotates and flips them randomly. Seams are blended and there’s a correction for anisotropic filtering and mip-map selection too.
Here’s before
And here’s after
I’ve also created a material editor and shader variants / features very similar / almost identical to the standard shader.
I’d like to enter the asset store as a freelance asset producer, and I was thinking this could be my first product. Do you think this would be interesting? For how much?
Edit: Sorry, I have just now noticed the “Assets and Asset store” forum section, can I move this thread?