Hi! I’m trying to make simple action script for multiple objects. I want it to give random timing for every object attached. But for now it activates all objects at once and at the lowest given range. I believe there is some way to make it work as i want. Or should i make like 20-30 scripts for each object?
public class ObjectDrop : MonoBehaviour
{
float passTime;
new MeshRenderer renderer;
Rigidbody rb;
void Start()
{
rb = this.GetComponent<Rigidbody>();
rb.useGravity = false;
renderer = GetComponent<MeshRenderer>();
renderer.enabled = false;
}
void Update()
{
passTime = Random.Range(3.7f, 11.11f);
if (Time.time > passTime)
{
rb.useGravity = true;
renderer.enabled = true;
}
}
}