Hi,
I’m experiencing this crash for multiple users:
Native Crash - ?__CxxUnhandledExceptionFilter@@YGJPAU_EXCEPTION_POINTERS@@@Z
This is the common ground based on the stats:
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gpu_version Direct3D 11.0 [level 11.1]
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GPU: NVIDIA GeForce GTX 1060, NVIDIA GeForce GTX 980 Ti, Radeon RX 580 Series
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CPU: Multi-core of all kinds
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Windows 10: 10.0.19041 and 10.0.19042
The thread stack looks like this:
Thread 78 (crashed)
0 ntdll 0x00000000771b2f3c _ZwWaitForMultipleObjects@20
1 KERNELBASE 0x00000000753aa328 WaitForMultipleObjects@16
2 UnityPlayer 0x0000000050d2647c ?HandleCrash@ExternalCrashHandler@winutils@@AAEXKKPBDPAU_CONTEXT@@PAU_EXCEPTION_RECORD@@_N@Z
3 UnityPlayer 0x0000000050d264da ?HandleCrash@ExternalCrashHandler@winutils@@QAE_NKKPAU_EXCEPTION_POINTERS@@@Z
4 UnityPlayer 0x0000000050d3367b ?ProcessInternalCrash@winutils@@YAHPAU_EXCEPTION_POINTERS@@_N@Z
5 UnityPlayer 0x0000000050d342cd ?_ProcessInternalCrash@@YGJPAU_EXCEPTION_POINTERS@@@Z
6 xinput1_3 0x000000000040c9d3 ?__CxxUnhandledExceptionFilter@@YGJPAU_EXCEPTION_POINTERS@@@Z
7 CSERHelper 0x0000000073fe25af <system symbols missing>
8 ntdll 0x00000000771e4762 RtlCaptureStackContext@12
9 ntdll 0x00000000771a7a1e _RtlUserThreadStart@8
10 ntdll 0x00000000771a7a1e _RtlUserThreadStart@8
Currently we are using 2020.3.7f1. The error logs for .8 and .9 don’t look like they may have fixed this.
This thread seems to report a similar problem and the workaround there was to “disable dynamic batching and a few other options”: Random unity crashes on windows with 2018.4
I have disabled dynamic batching, graphics jobs, SRP batcher and mixed lighting and currently I’m running out of ideas what else I can try.
I’m also not sure what I can do to help you identify/reproduce the problem, since it never happened on any of our dev systems.
Any help is highly appreciated
Best, Martin