I create a cube, and i add the Mesh Renderer to the cube
set the Materials have 3 sizes, i put the image to each element
now, how can i randomly display the element??
simple to say, i want to randomly display image…thank you !
I create a cube, and i add the Mesh Renderer to the cube
set the Materials have 3 sizes, i put the image to each element
now, how can i randomly display the element??
simple to say, i want to randomly display image…thank you !
My idea would be to create an array of texture and using
renderer.material.mainTexture = texture*;*
with the index being chosen randomly with Random.Range();
Then you would have a function called every 20s or else that would generate a new value with maybe a check that the value is not the same as previous.
Well you need to create an array,
try:
var texture=Texture[];
var timer:int;
var changing:int;
function Start () {
texture[0]=yourTexture1;
texture[1]=yourTexture2;
texture[2]=yourTexture3;
texture[3]=yourTexture4;
var i = Random.Range(0,3);
this.renderer.material.mainTexture = texture*;*
changing=Time.time+20;
}
function Update () {
timer=Time.time; //Every frame timer gets the current time
if ((timer >= changing){ //Timer is compared to changing
var i = (Random.Range(0,3));
renderer.material.mainTexture = texture
changing=Time.time+20; //changing is given the actual time + 20. You can change the value here to make it longer or shorter.
}
}
I have not tried it so I can’t promise that it is flawless but that would be the idea.
Maybe someone who can decode with a blindfold on (there are a few of them wandering on this forum) will nicely correct my mistakes (or simply put me down :)).
var i = Array(“1”, “2”, “3”);
var a = i[Random.Range(0,2)];
function Start (){
var textures : Object = Resources.LoadAll(a);
var texture : Texture = textures[Random.Range(0, textures.Length)];
this.renderer.material.mainTexture = texture;
}
i get this form unity Script ref page
but i have some question to ask
what is —>Object ???
why use —>textures[Random.Range(0, textures.Length)]; ??