This is meant to be semi-realistic, providing options for both fairly realistic and arcadey behavior. Blender (2.71) sources for all models are included in a zipped folder. This package has not been tested in networked multiplayer.
Mobile games were made with the old version which is slower than this one, and they worked fine.
I don’t have any concrete plans, but I might try making the bike physics work properly again. I might add the ability to do burnouts, and maybe suspension movement. I’m going to wait for some more feedback before adding new features.
I did try your demo. All of cars, when i drive car at high speed, its very difficult to turn left or right, car only go to straight, very difficult to control turn left or right at high speed.
I personally don’t feel the steering is too limited, but the steering range on vehicles is reduced as they speed up based on an adjustable curve. This, along with the tire friction can be tweaked to get the desired behavior. If more people bring this up, I’ll make some changes to the demo.
Its looking great. Can you please provide a demo apk so that we can test fps on our devices. Is it compatible with ios also? Can you provide ipa as well?
I could try building an apk, but the controls will still be the same. I’m not sure how to build for iOS on Windows, it just gives me a cross compilation error.
Since several people have requested it, here’s an apk of the demo. With 5 active cars, on my Droid Razr M I get anywhere from 40 to 60 fps, sometimes dipping to 30, largely depending on how many cars are visible and how many collisions are occurring. Keep in mind that there are about 100k triangles visible when looking at the mountain from a distance, along with the fact that each car uses separate tire and rim meshes. I removed normal maps from materials and disabled tire marks on the AI cars to improve performance.
I did try and test your asset. Its so so amazing. And i thing, the current price of your asset is very very cheap with this amazing asset, why its not $100 or $150 even $200 like UnityCar, if $150 or higher i will buy this with no problems. I thinks your asset better than UnityCar. Thanks for make this amazing asset. But i have a request before i will buy it tomorrow. Could you make these features like this:
The first make smoothly accelerator control for mobile with sensitivity parameter instead of image button like Asphalt 8: Air bone game. Its will be amazing !
When car fly in air, car still drive move follow direction that we control by accelerator control or arrow key.
The car can rotation when move on this that don’t use default gravity of Unity. I thing Asphalt did make it by code:
I could probably add all of these features except for the bike physics because I’ve had trouble making them work. The mobile demo uses buttons instead of the accelerometer is because it was meant to demonstrate the performance, so I didn’t bother making specialized controls. I might add accelerometer steering instead.
RVP 2.0 already has a rotation counting system. Enable stunt mode in the demo and do some flips in the air.
Yes, if i turn on Stunt Mode, car will rotation when car fly if i use arrow key. But i mean, car will automatic rotation when fly that we don’t need use arrow key like in Asphalt 8 game. And i wish the next version will have this feature and accelerometer steering. Wish more cool features in next version. But i think, the price is very cheap Thanks for amazing asset !