Randomize 2 clips from an AudioSource List by name?

Hey guys, I’m just wondering is it possible to randomize 2 or more clips from an AudioSource List by name? Something like this:

OnCollisionEnter2D(Collision2D other)
{
if (other.gameObject.CompareTag("Coin")
  {
 for (int i = 0; i < soundCtrlList.Count; i++)
 {
    if ((soundCtrlList_.clip.name == "Sound1") || (soundCtrlList*.clip.name == "Sound2"))*_

{
// Here I’m trying to see if I can play a random clip by name either Sound1 or Sound2
}
}

}

}
Of course, both SFX will be found by name since they are in the List. However, I’m just wondering if there is a way to randomly play one of 2 or more SFX by name.
Thanks

you use another list and use a loop inside a loop to check. if you did i this way you could do as many random sounds as you like

	public string[] possibles = new string[]{"sound1","sound2"};
	void OnCollisionEnter2D(Collision2D other)
	{
		if (other.gameObject.CompareTag("Coin"))
		    { List<string> s = new List<string>();
			for (int i = 0; i < soundCtrlList.Count; i++)
			{   for (int i2 = 0; i2 < possibles.Length; i2++){
				if (soundCtrlList*.clip.name == possibles[i2])* 
  •  		{*
    

_ s.Add(possibles*);_
_
}}_
_
}_
_
int i3 = Random.Range(0,s.Count);_
_
print ("play: "+s[i3]);_
_
}*_

* }*