Randomize NavMeshAgents path finding with same destination

Hello there,
for my wave-based game i instantiate many monsters at “nearly” the same time. They all got the same destination at they are taking the shortest path. Unfortunately it looks really weird when they walk in a straight line :smiley: How can i randomize the agents path even if they share the same target?

Thank you

You could try using “NavMesh.SamplePosition” with different maxDistances.
There is an example in the docs you may be able to use.
Example