Randomize tiling

Hi there,

I’m currently working on trying to get a point cloudish look onto my meshes, so have been playing around with the shader graph. Currently i’m using Tiling and Offset with Fraction into a rectangle node to get my points, but it is too uniform. Wonder if anyone had ideas about how to get a more random look it.
Ive tried using noise nodes but then it loses the rectangle shape.

Thanks in advance


5395167--547290--forum random points5.gif Hello!
Since you are already taking the uv tiling, you could just sample the floor of the value and use that as a seed for a random node?

1 Like

Thank you!! exactly what I was looking for!