So I have an idea, I want parsnips to be placed randomly around a terrain I created multiple times and placed on the ground, I just don’t know how I would script this. I have very very basic C# knowledge but I am open to any answers.
A similar question has already been answered: unity - How do I create random game objects on a terrain, but only inside the terrain area? - Game Development Stack Exchange
and
c# - Instantiate objects within the terrain area - Stack Overflow
I hope this will help you!
Answers require answer-able questions.
The question you posed above is far too vague to answer.
Is it 2D? 3D? Unity terrain? Are the parsnips constantly spawning? Only when they run out? Only at start of wave? etc. etc etc.
The only reply can be “use Random.Range() to choose locations to spawn, then spawn the parsnips.”
Go do tutorials for games that closely resemble the structure of the game you have in mind. When you do tutorials you are NOT looking for a tutorial that makes your whole game but rather tutorials that teach you the parts so you can apply them yourself.
Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:
How to do tutorials properly, two (2) simple steps to success:
Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.
Fortunately this is the easiest part to get right: Be a robot. Don’t make any mistakes.
BE PERFECT IN EVERYTHING YOU DO HERE!!
If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.
Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.
Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.
Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.
Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!