Randomly setting a boolean to true?

Say I’d like to randomly set a boolean to true if an object is hit by a raycast. But I’d like to be able to adjust the chance. I was looking over Random.value. Which, returns a random number between 0.0 to 1.0. Could that represent a random value between 0% and 100% chance? How do I go about this?

var myBool = (Random.value < 0.5);

C#:

public void passFail(float fChanceOfSuccess) {

   float fRand = Random.Range(0.0f,1.0f);
   if (fRand <= fChanceOfSuccess) 
     return true; 
   return false;
}

my solution with int:

  private void Start()
    {
         for (int i = 0; i < 50; i++)
             {
                 int t = UnityEngine.Random.Range(1, 101);
                 print(t);
                 print(RandomBool(ref t));
                 tiles*.SetActive(RandomBool(ref t));*

}
}

//dont do that please dont
private bool RandomBool(ref int value)
{
return value % 2 == 0;
}

//you can also

private bool RandomBool()
{
int value = UnityEngine.Random.Range(1, 101);
return value % 2 == 0;
}

your choice;)