Randomly spawning items within radius of the player?

I’m trying to set up a health system for my platformer that is basically like the 3D Sonic games where when you get hit, it takes the stored value for how many of the collectible you have, and spawns that many, randomly, in a radius around the player.

I’m using Visual Scripting and unsure how exactly to go about doing this, Ive got the rest of the system set up already. Just dont know how to tell it “Spawn this many, in a circle around here”


you should look for this problems on internet first, there are multiple posts about this.

Unity has a function for this: