Hello, currently, I’m working on a project with Unity’s motion vectors. I’m reading the raw vectors from the texture and write these in a separate file. Can someone tell me in what range these vectors are? It seems that the vectors are in the range of -1 and 1 but what is the normalization term? Is U divided by the screen resolution width and V by the height? Under this assumption, the final pixel offset is a result of U * width and V * height but the result seems to be wrong when the camera moves, too.
I’ve tried to visualize the problem in the attached image.
It would be nice if someone can give me some more details about motion vectors because I can’t find something in the docs.
Thank you!