I was really looking forward on further development on Unity 5.6 and GoogleVR SDK >1.10. But it seems its just instable stupid garbage. I can’t understand what Google is doing.
My clients demand regulary a single feature: A menu where to choose using the app in VR or Non-VR-Mode.
What I get is crashes, crashes again and strange behaviour… And changing basic functions everytime (like Pointer and enable / disable VRMode and having just a gyromode…
When GoogleVR isn’t stable, why do they constantly pushing new version?
What version is recommended and stable to use with all features?
Thank you, but thats terrible for me, because I have to take care of different input systems (I use already the event stuff on Android). Is there a combination of >gvr1.1 which works on ios without big problems?