Rant: iOS + Unity 5.6 + GoogleVR = Total Desaster

I was really looking forward on further development on Unity 5.6 and GoogleVR SDK >1.10. But it seems its just instable stupid garbage. I can’t understand what Google is doing.

My clients demand regulary a single feature: A menu where to choose using the app in VR or Non-VR-Mode.
What I get is crashes, crashes again and strange behaviour… And changing basic functions everytime (like Pointer and enable / disable VRMode and having just a gyromode…

When GoogleVR isn’t stable, why do they constantly pushing new version?
What version is recommended and stable to use with all features?

I recommend Unity 5.5.1 or 5.5.2 with GoogleVR versions 1.03 and setting VR mode enabled via GvrViewer.instance.VREnabled.

Thank you, but thats terrible for me, because I have to take care of different input systems (I use already the event stuff on Android). Is there a combination of >gvr1.1 which works on ios without big problems?

Ok it seems, its not so much difference! It works quite well!