Ratchet and Clank 3rd Person Camera Tutorial?

I’m looking for a video tutorial series to create a 3rd person camera that functions very similarly to the camera used in games like Ratchet and Clank. If someone could point me to a tutorial (or even a working camera script) I’d be really grateful!

I don’t know ratchet and crank. I might not be the only one. Do you have a reference? Also, have you checked out the standard assets version of the 3rd person camera? Lastly, there is always the Asset Store.

I used to love Ratchet and Clank! Really I just love all cartoony 3D platformers (eg. played a ton of Jak and Daxter, kickstarted Yooka-Laylee). Anyway, the camera in Ratchet and Clank was a fairly standard 3D platformer camera: over the shoulder view, follow the player around.

The intricacies of these sorts of cameras are surprisingly complicated actually (seriously, I’ve seen entire books on the subject) because these cameras have to do a lot more than an FPS camera that’s directly under the player’s control. Chapter 7 of my book Unity in Action gives a great start to to making a camera like this, but you’d still need to use raycasting to have the camera detect and avoid obstacles.

Another resource to check out are the camera controllers on the Unify wiki. I haven’t used it in a while so I don’t recall exactly how it works, but I think SmoothFollow is close to what you want.