Rather frustrating issue I keep having.

Hi, I’m new to the forum but been using Unity for a few weeks now. I’m currently part of a team to try and make a simple platforming game. We all agreed on an animated character, simple in design but with nice expressions for his actions.

Before I continue, I’m using Maya 2011/2010 for this project.

So I finish the model, make the facial expressions using joint’s (rather glad I read blendshapes arent supported). He just smiles as he bounces up and down. Now as I export the file as an FBX I get this issue.

The model looks fine in maya and the animations do transfer over, however once imported the model gets messed up like the images above. It goes from smoothed to jagged.

I’ve deleted the history, baked the animations, tinkered with the FBX exporter settings and yet I still run into this issue.

Any ideas on fixes would be greatly appreciated.

have you tried to uncheck recalculate normals in unity?? so the proper normal smoothing given in maya can transfer over??

I’m going to try that now CoatlGames, probably make a new thread as well so the title actually says the problem lol