I would like some feedback on a game I have been working on in my spare time. I hope to get this game out in some form this year. For the amount of spare time I have and the huge list of “features” I want in the game, it may never be “done”…
First, a quick demo would be less boring than an explanation…
Basically, Iv’e developed a voxel system where everything is physically interactive. I’m sure I’m breaking all the rules of game development but I also believe this game will be truly unique in the end.
What the game will NOT have.
No cardboard cutouts. No sprite objects. - If you see it, its a real object. Pick it up, play with it, put it down. Interact with the environment by using IK to target an object then move your hands to pick it up.
No unlimited inventory.
No health bars. You damage the enemies by breaking them apart.
Some development items I’ve created in the process of making this project that might be useful as asset store items eventually.
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Voxel system - (more like volumized pixels and less like minecraft)
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Create voxel objects with optimized colliders the precisely match the shape.
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Optimized voxel mesh texturing.
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Skinned voxel objects with body parts connected with joints that react with physics.
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Humanoid or generic models
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Char controller for skinned models
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Using FinalIK to look, pick up and manipulate objects.
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In editor Avatar creation for the skinned voxel characters.
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Voxel objects have various modes to save resources.
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Editor for creating/modifying skinned/non skinned objects
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Convert 2D textures to voxel objects.
That’s enough for now, more details to come later and more video demos…
Thank you in advance for your feedback.