Hi I’m new to Unity and following online tutorials to help build my understanding and develop some simple games via those tutorials. During the current tutorial I have created a simple fade in screen using canvas / raw image and resized the raw image in the rect transform component and stretched it to the full size of the canvas and also changed the background colours etc which all shown correctly in scene view.
I have got to a section in the tutorial which introduced navmesh to navigate a zombie around. The tutorial is several years old so navigation isn’t part of unity standard program and I needed to install AI navigation from the asset store and use navmesh legacy component in order to continue with the tutorial - that seemed to work fine.
The next stage of the tutorial was introducing simple menu screen using the canvas and creating another raw image - this is now just blank and I can only see the outline in scene view if I select the rect tool - when changing background colours nothing shows so I can’t place “buttons” or text on the raw image because I cant see it to work with in.
I checked the previous fade in screen I created and it works as expected when running the game but now it also doesn’t display either when in scene view so I cant visually see anything if I try to amend that.
Is this simply a setting change that may have been amended when I installed navmesh (something like enable / disable component tick box) or is there a menu option or view option in scene view I need to check is ticked or not.
I’ve tried to export / import another “canvas / raw image” prefab from a different project and it imports OK but still doesn’t display in scene view but it does display in game mode
Any help / guidance or workarounds would be most welcome to avoid me abandoning the tutorial
Thanks
Simon