Can i inject raw verticies and point data into the renderer in Unity3D?
Thanks
Can i inject raw verticies and point data into the renderer in Unity3D?
Thanks
What would that do? You can create a mesh at runtime, if that’s what you’re looking for – see the Mesh class for details, and the Procedural Content sample project for examples. If procedurally generated meshes aren’t what you want, you’ll need to explain your requirements in more detail.