I noticed that RawImage looks much worse in build mode. Whereas in editor it looks identical to the original jpg.
I can recreate this low quality in editor mode if I check “Low Resolution Aspect Ratios” - which makes me wonder if it is related to the aspect ratio?
You can see the differences here:
Any thoughts on what could be causing this?
I seem to have fixed it by removing compression:
// Create a new Texture2D with no compression
Texture2D texture = new Texture2D(1, 1, TextureFormat.RGB24, false);
// Set the texture to have no compression
texture.filterMode = FilterMode.Bilinear;
texture.anisoLevel = 0;
texture.LoadImage(data);
So it seem that textures being compressed in build mode, and not when running in the editor?