Hi guys,
I was following this tutorial http://unity3d.com/learn/tutorials/projects/stealth/enemy-sight?playlist=17168 to make my own AI script but there is something that I don’t understant : like in the tutorial, I wrote this in my code :
if(Physics.Raycast(myTransform.position + myTransform.up, direction.normalized, out hit, mySphereCollider.radius))
//Code to follow the player
But when I tested in game, the AI follow when my player is very close from the AI even the sphere radius is pretty big.
So I did a DrawRay debug and a log to see the sphere raidus to see what is going on and I had something very strange (see the image bellow) but the console log say that mySphereCollider.radius is equal to the sphere radius on the gameobject that I see on my editor.
