Ray Tag check

Hello,
I have some problems trying to activate a panel pop-up when looking at a collectible item. Nothing happens when looking at the item. BTW the Object has the tag collectible.

public GameObject Interact;
(...)
private void CheckCrossHair()
    {
        Vector3 rayOrigin = new Vector3(0.5f, 0.5f, 0f);
        float rayLength = 500f;
        Ray ray = Camera.main.ViewportPointToRay(rayOrigin);
    
        RaycastHit hit;
        if (Physics.Raycast(ray, out hit, rayLength))
        {
            if (hit.transform.tag == "collectible")
            {
                Interact.SetActive(true);
                Debug.Log("Hit the axe");
            }
            else
            {
                if (Interact.activeSelf == true)
               {
                    Interact.SetActive(false);
                }
            }
        }
    }

Okay… so the problem was that I forgot to put a collider on the collectible object…