So I’ve set all the required settings for ray tracing to work.
Added some “mirrors” and set the materials.
The question is, why are the colors washed out so much?
This is how the reflections look like and the accompanying volume settings:
And this is the material itself along with how the reflected building actually looks like:
Notice the big difference in reflected image.
I’ve tried to reduce all the influence to maximum, but seems failed.
How do I make the reflection look “correct” using ray tracing?
Tested on:
Unity 2020.3.1f1
Windows 10 (x64), GeForce GTX 1660 Super (driver 461.92)