Ray traced reflections wash the colors out?

So I’ve set all the required settings for ray tracing to work.
Added some “mirrors” and set the materials.
The question is, why are the colors washed out so much?

This is how the reflections look like and the accompanying volume settings:


And this is the material itself along with how the reflected building actually looks like:

Notice the big difference in reflected image.
I’ve tried to reduce all the influence to maximum, but seems failed.

How do I make the reflection look “correct” using ray tracing?

Tested on:
Unity 2020.3.1f1
Windows 10 (x64), GeForce GTX 1660 Super (driver 461.92)

Hey @DeadMeat , have you tried to increase the clamp value a bit ?

Clamp value is pretty low by default because the lower the clamp value, the easier it is to denoise, so you always want to have that as low as possible, however, in some cases, you will lose some information in the clamping process so finding the right value completely depends on your setup.

Unfortunately I have already tuned and re-tuned a ton of other settings and currently don’t know which of them made the reflection look as it should (keeping the colors).
But in any way, thanks for the advice. Will keep it in mind.