First in the forum, so excuse me if this has been already mentioned. I have spent a couple of days playing around with ray tracing in unity 2019.3. So far so good, except the fact that when I try to change the number of bounces in the ray traced GI (even from 1 to 2) my computer completely freezes. I have and RTX6000.
What is the default number of bounces before you enable the override?
Also, when setting a new material and chane it’s rendering mode to Ray tracing, it just disappears.
Yes, it’s an issue we already encounter. Was able to reproduce and a bug report is already filled.
Which version are you on ? (I tried on 2019.3.0f2 and HDRP 7.1.6)
I think when you try to open the project after the crash, Unity reopens the last opened scene with the 2 bounces on the GI so it crashes again.
The workaround for now (until the issue is resolved) is to delete the file “LastSceneManagerSetup.txt” in your library and create a new scene OR edit the bounceCount override setting (via a text editor) in your volume file .asset back to 1 before opening the project
Could you provide more information like the version your using (Engine + HDRP package), hardware, repro steps ?
Also, if you have a repro project it would help us understand what’s happening. Thanks