Ray Tracing effects are missing in Build

Hello,
I am working on an experimental environment, where I can interact with volume overrides via the UI and compare different lighting methods.
As long as I use the application within the editor, everything works as desired; I can enable raytraced effects and change their properties.
Unfortunately, I have not managed to get the built project to display raytraced effects in the same way as the Editor. I couldn’t find a reason for my problem, especially because I don’t understand how editor and build can have different output. Even after trying to adjust Build Settings and Project Settings, I could not achieve any success. A bug report was sent some weeks ago, but as this is a time sensitive project I am trying to ask for help in the forums.
The project runs with Unity 2021.2.0b16 using HDRP 12.1.0. If you need other details about my project or my technical circumstances, I will be happy to provide them.

I appreciate any help you can give.

Hi,
Are you using the same asset for the editor and the build?

I feel very stupid right now. I discovered in the Quality Settings of the Project Settings that I’m not using my Raytracing Quality but the Medium Quality because the latter was set as Default.
It’s a pity I didn’t notice it earlier, but I didn’t suspect a mistake at this place.
Thank you very much for the hint!

Edit: gif for visualization

2 Likes

No worries!