Ray tracing GI looks VERY noisy in player, while okay in editor

My ray tracing GI looks very noisy in game, while it looks okay in editor:

GI only:

How could I fix this? Is it because the editor accumulates result from several frames? If so how could I enable this in player? (I’m working on animations, not games, so I don’t mind if my FPS drops)


I guess this “Samples” option is the answer?

Did you click play or just switched to the game window? It won’t accumulate much if it’s not in playmode
also make sure camera is using temporal anti aliasing