Ray tracing samples based on compute shader

Just uploaded some samples about ray tracing using compute shader to GitHub. It’s a kind of tutorial to help people learn how ray tracing works so it’s not as fast as hardware ray tracing. But it’s quite helpful if you want to know the knowledge behind current ray tracing hardware. Enjoy it :slight_smile:

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Nice work! I would also suggest posting this in the General Graphics sub-forum for people to see.