This sounds similar to you issues in this post? Converting a prefab with collider then instantiating it at runtime with Unity.Physics
You don’t have a sample repro of the problem I could drop into the sample project do you?
This sounds similar to you issues in this post? Converting a prefab with collider then instantiating it at runtime with Unity.Physics
You don’t have a sample repro of the problem I could drop into the sample project do you?