Raycast at triangle level

Hi

I’m looking at the Raycast, and I see that it is based on the Physics PhysX. Is there a way to raycast to the mesh triangle level for objects without physics?

I would also be interested in this.

Any one has a solution?

I have emailed unity support to request this feature. They say they are evaluting if it is worth to put in the next version. I can’t see why this is so difficult because the editor does this already. Perhaps you can bump them the request too.

Can you give a link to the request?

It was through email.